Virtual Mannequin: 3D Parameterized Human Modeling
Virtual Mannequin - This was my final year project in undergraduate school. The goal of the project was to create an application which can generate 3D models depending on the anthropological measurement of the user. Initially I created a 3D model in Autodesk Maya as a template model and categorical division the body into various regions.
I wrote an OBJ importer using Java to parse the template models and used Java3D to display the models. We used the regional based deformation technique from one of the research paper using Bezier Curve and tried to implement the deformation using Java.