Ray - Plane/Box/Triangle Intersection
This project is intended to the ray intersection to other primitives, plane and triangles. Triangle primitives are the one which is being mostly used in the computer graphics rendering process.
Cornell Box With Bounding Box - Render Time 2.99 min
CPU : Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
Memory: 24 Gb DDR3 @ 1600 MHz
GPU: NVIDIA GeForce GTX 880M