Space Partitioning using BVH

This assignment was intended to make the ray tracer as fast as possible using Space partitioning techniques. We used BVH for the partitioning purpose. Most of the BVH partitioning was given which makes the assignment fairly easy.

Cornell Box With BVH - Render Time 1.54 min (Single Thread)

Cornell Box Z-Buffer With BVH - Render Time 1.54 min (Single Thread)

System Information

 

CPU : Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz

Memory: 24 Gb DDR3 @ 1600 MHz

GPU: NVIDIA GeForce GTX 880M

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